unreal.MovieSceneSkeletalAnimationSection

class unreal.MovieSceneSkeletalAnimationSection(outer: Object | None = None, name: Name | str = 'None')

Bases: MovieSceneSection

Movie scene section that control skeletal animation

C++ Source:

  • Module: MovieSceneTracks

  • File: MovieSceneSkeletalAnimationSection.h

Editor Properties: (see get_editor_property/set_editor_property)

  • color_tint (Color): [Read-Write] The color tint for this section

  • easing (MovieSceneEasingSettings): [Read-Write]

  • eval_options (MovieSceneSectionEvalOptions): [Read-Write]

  • is_active (bool): [Read-Write] Toggle whether this section is active/inactive

  • is_locked (bool): [Read-Write] Toggle whether this section is locked/unlocked

  • matched_location_offset (Vector): [Read-Only] Location offset determined by matching

  • matched_rotation_offset (Rotator): [Read-Only] Rotation offset determined by matching

  • params (MovieSceneSkeletalAnimationParams): [Read-Write]

  • post_roll_frames (FrameNumber): [Read-Write] The amount of time to continue ‘postrolling’ this section for after evaluation has ended.

  • pre_roll_frames (FrameNumber): [Read-Write] The amount of time to prepare this section for evaluation before it actually starts.

  • section_range (MovieSceneFrameRange): [Read-Write] The range in which this section is active

  • show_skeleton (bool): [Read-Write] Whether to show the underlying skeleton for this section.

  • start_location_offset (Vector): [Read-Write] Location offset applied before the matched offset

  • start_rotation_offset (Rotator): [Read-Write] Location offset applied after the matched offset

  • timecode_source (MovieSceneTimecodeSource): [Read-Write] The timecode at which this movie scene section is based (ie. when it was recorded)

property matched_location_offset: Vector

[Read-Only] Location offset determined by matching

Type:

(Vector)

property matched_rotation_offset: Rotator

[Read-Only] Rotation offset determined by matching

Type:

(Rotator)

property params: MovieSceneSkeletalAnimationParams

[Read-Write]

Type:

(MovieSceneSkeletalAnimationParams)

property show_skeleton: bool

[Read-Write] Whether to show the underlying skeleton for this section.

Type:

(bool)

property start_location_offset: Vector

[Read-Write] Location offset applied before the matched offset

Type:

(Vector)

property start_rotation_offset: Rotator

[Read-Write] Location offset applied after the matched offset

Type:

(Rotator)