unreal.MultiUserChangeStreamOperationResult

class unreal.MultiUserChangeStreamOperationResult

Bases: EnumBase

Result of changing a client’s stream

C++ Source:

  • Plugin: MultiUserClient

  • Module: MultiUserClientLibrary

  • File: ChangeClientBlueprintParams.h

CANCELLED: MultiUserChangeStreamOperationResult

The submission progress was cancelled, e.g. because the target client disconnected.

Type:

4

FAILED_TO_SEND_REQUEST: MultiUserChangeStreamOperationResult

Unlikely. ISubmissionWorkflow validation rejected the change. See log. Could be e.g. that the remote client does not allow remote editing.

Type:

5

NOT_AVAILABLE: MultiUserChangeStreamOperationResult

The MultiUserClient module is not available. Usually when you’re in a runtime build but the operation can only be run in editor builds.

Type:

9

NOT_IN_SESSION: MultiUserChangeStreamOperationResult

No submission took place because the local editor is not in any session.

Type:

6

NOT_ON_GAME_THREAD: MultiUserChangeStreamOperationResult

The request was not made on the game thread.

Type:

8

NO_CHANGES: MultiUserChangeStreamOperationResult

No changes were requested to be made

Type:

1

REJECTED: MultiUserChangeStreamOperationResult

The changes were rejected by the server.

Type:

2

SUCCESS: MultiUserChangeStreamOperationResult

All changes made or none were requested.

Type:

0

TIMEOUT: MultiUserChangeStreamOperationResult

Failed because the request timed out.

Type:

3

UNKNOWN_CLIENT: MultiUserChangeStreamOperationResult

No submission took place because the client ID was invalid.

Type:

7