unreal.MultiUserClientConfig

class unreal.MultiUserClientConfig(default_server_url='', default_session_name='', default_session_to_restore='', validation_mode=MultiUserSourceValidationMode.HARD)

Bases: unreal.StructBase

Multi User Client Config

C++ Source:

  • Plugin: MultiUserClient
  • Module: MultiUserClientLibrary
  • File: MultiUserClientStatics.h

Editor Properties: (see get_editor_property/set_editor_property)

  • default_server_url (str): [Read-Write] Default Server URL
  • default_session_name (str): [Read-Write] Default Session Name
  • default_session_to_restore (str): [Read-Write] Default Session to Restore
  • validation_mode (MultiUserSourceValidationMode): [Read-Write] Validation Mode
default_server_url

(str) – [Read-Write] Default Server URL

default_session_name

(str) – [Read-Write] Default Session Name

default_session_to_restore

(str) – [Read-Write] Default Session to Restore

validation_mode

(MultiUserSourceValidationMode) – [Read-Write] Validation Mode