unreal.MultiUserClientConfig

class unreal.MultiUserClientConfig(default_server_url: str = '', default_session_name: str = '', default_session_to_restore: str = '', validation_mode: MultiUserSourceValidationMode = Ellipsis)

Bases: StructBase

Multi User Client Config

C++ Source:

  • Plugin: MultiUserClient

  • Module: MultiUserClientLibrary

  • File: MultiUserClientStatics.h

Editor Properties: (see get_editor_property/set_editor_property)

  • default_server_url (str): [Read-Write]

  • default_session_name (str): [Read-Write]

  • default_session_to_restore (str): [Read-Write]

  • validation_mode (MultiUserSourceValidationMode): [Read-Write]

property default_server_url: str

[Read-Write]

Type:

(str)

property default_session_name: str

[Read-Write]

Type:

(str)

property default_session_to_restore: str

[Read-Write]

Type:

(str)

property validation_mode: MultiUserSourceValidationMode

[Read-Write]

Type:

(MultiUserSourceValidationMode)