unreal.MultiUserClientInfo

class unreal.MultiUserClientInfo(client_endpoint_id=[], display_name='', avatar_color=[0.0, 0.0, 0.0, 0.0], tags=[])

Bases: unreal.StructBase

BP copy of FConcertSessionClientInfo Holds info on a client connected through multi-user

C++ Source:

  • Plugin: MultiUserClient
  • Module: MultiUserClientLibrary
  • File: MultiUserClientStatics.h

Editor Properties: (see get_editor_property/set_editor_property)

  • avatar_color (LinearColor): [Read-Only] Holds the color of the user avatar in a session.
  • client_endpoint_id (Guid): [Read-Only] Holds the display name of the user that owns this instance.
  • display_name (str): [Read-Only] Holds the display name of the user that owns this instance.
  • tags (Array(Name)): [Read-Only] Holds an array of tags that can be used for grouping and categorizing.
avatar_color

(LinearColor) – [Read-Only] Holds the color of the user avatar in a session.

client_endpoint_id

(Guid) – [Read-Only] Holds the display name of the user that owns this instance.

display_name

(str) – [Read-Only] Holds the display name of the user that owns this instance.

tags

(Array(Name)) – [Read-Only] Holds an array of tags that can be used for grouping and categorizing.