unreal.MultiUserClientInfo

class unreal.MultiUserClientInfo(client_endpoint_id: Guid = [], display_name: str = '', avatar_color: LinearColor = Ellipsis, tags: None = [])

Bases: StructBase

BP copy of FConcertSessionClientInfo Holds info on a client connected through multi-user

C++ Source:

  • Plugin: MultiUserClient

  • Module: MultiUserClientLibrary

  • File: MultiUserClientStatics.h

Editor Properties: (see get_editor_property/set_editor_property)

  • avatar_color (LinearColor): [Read-Only] Holds the color of the user avatar in a session.

  • client_endpoint_id (Guid): [Read-Only] Holds the display name of the user that owns this instance.

  • display_name (str): [Read-Only] Holds the display name of the user that owns this instance.

  • tags (Array[Name]): [Read-Only] Holds an array of tags that can be used for grouping and categorizing.

property avatar_color: LinearColor

[Read-Only] Holds the color of the user avatar in a session.

Type:

(LinearColor)

property client_endpoint_id: Guid

[Read-Only] Holds the display name of the user that owns this instance.

Type:

(Guid)

property display_name: str

[Read-Only] Holds the display name of the user that owns this instance.

Type:

(str)

property tags: None

[Read-Only] Holds an array of tags that can be used for grouping and categorizing.

Type:

(Array[Name])