unreal.MultiUserObjectReplicationMode

class unreal.MultiUserObjectReplicationMode

Bases: EnumBase

EMulti User Object Replication Mode

C++ Source:

  • Plugin: MultiUserClient

  • Module: MultiUserClientLibrary

  • File: ChangeClientBlueprintParams.h

REALTIME: MultiUserObjectReplicationMode

every tick.

Type:

1

Type:

Replicate the object as often as possible

SPECIFIED_RATE: MultiUserObjectReplicationMode

Replicate at the rate specified at FMultiUserObjectReplicationSettings::ReplicationRate

Type:

0