unreal.MultiUserReplicationRegistrationContext
¶
- class unreal.MultiUserReplicationRegistrationContext(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Interface
Multi User Replication Registration Context
C++ Source:
Plugin: MultiUserClient
Module: MultiUserClientLibrary
File: IMultiUserReplicationRegistrationContext.h
- add_additional_object(object) None ¶
Adds an additional object.
Properties will be automatically discovered for Object, as well. If the object implements IMultiUserReplicationRegistrationContext, it will be invoked on Object recursively.
- Parameters:
object (Object) – The additional object to add
- add_properties_to_object(object, properties_to_add) None ¶
Extends the stream with the given object, if not yet added, and adds the properties to it.
Properties will be automatically discovered for Object, as well. If the object implements IMultiUserReplicationRegistrationContext, it will be invoked on Object recursively.
- Parameters:
object (Object) – Object to add, if not yet present, and assign a property to
properties_to_add (Array[ConcertPropertyChainWrapper]) – Property chain to associate with the object