unreal.MultiUserReplicationSubsystem_OnServerStateChanged

class unreal.MultiUserReplicationSubsystem_OnServerStateChanged(*args: Any, **kwargs: Any)

Bases: MulticastDelegateBase

This would be the right place to expose additional MU specific replication functions in the future

Parameters:

endpoint_id (Guid) –

C++ Source:

  • Plugin: MultiUserClient

  • Module: MultiUserClientLibrary

  • File: MultiUserReplicationSubsystem.h