unreal.MultiUserReplicationSubsystem_OnServerStateChanged
¶
- class unreal.MultiUserReplicationSubsystem_OnServerStateChanged(*args: Any, **kwargs: Any)¶
Bases:
MulticastDelegateBase
This would be the right place to expose additional MU specific replication functions in the future
- Parameters:
endpoint_id (Guid) –
C++ Source:
Plugin: MultiUserClient
Module: MultiUserClientLibrary
File: MultiUserReplicationSubsystem.h