unreal.MusicSeekTarget

class unreal.MusicSeekTarget(type: SeekPointType = Ellipsis, bar_beat: MusicTimestamp = Ellipsis, ms: float = 0.0)

Bases: StructBase

Music Seek Target

C++ Source:

  • Plugin: Harmonix

  • Module: HarmonixMetasound

  • File: MusicSeekRequest.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bar_beat (MusicTimestamp): [Read-Write]

  • ms (float): [Read-Write]

  • type (SeekPointType): [Read-Write]

property bar_beat: MusicTimestamp

[Read-Write]

Type:

(MusicTimestamp)

property ms: float

[Read-Write]

Type:

(float)

property type: SeekPointType

[Read-Write]

Type:

(SeekPointType)