unreal.NaturalSoundFalloffMode

class unreal.NaturalSoundFalloffMode

Bases: EnumBase

ENatural Sound Falloff Mode

C++ Source:

  • Module: Engine

  • File: Attenuation.h

CONTINUES: NaturalSoundFalloffMode

(Default) Continues attenuating pass falloff max using volume value specified at the max falloff distance’s bounds

Type:

0

HOLD: NaturalSoundFalloffMode

Holds the volume value specified at the shapes falloff bounds

Type:

2

SILENT: NaturalSoundFalloffMode

Sound goes silent upon leaving the shape

Type:

1