unreal.NearestNeighborKMeansInputData

class unreal.NearestNeighborKMeansInputData(poses: AnimSequence = Ellipsis, cache: GeometryCache = Ellipsis, must_include_frames: None = [])

Bases: StructBase

Nearest Neighbor KMeans Input Data

C++ Source:

  • Plugin: NearestNeighborModel

  • Module: NearestNeighborModelEditor

  • File: NearestNeighborKMeansTool.h

Editor Properties: (see get_editor_property/set_editor_property)

  • cache (GeometryCache): [Read-Write]

  • must_include_frames (Array[int32]): [Read-Write]

  • poses (AnimSequence): [Read-Write]

property cache: GeometryCache

[Read-Only]

Type:

(GeometryCache)

property must_include_frames: None

[Read-Only]

Type:

(Array[int32])

property poses: AnimSequence

[Read-Only]

Type:

(AnimSequence)