unreal.NetworkPhysicsSettings

class unreal.NetworkPhysicsSettings

Bases: StructBase

Network Physics Settings

C++ Source:

  • Module: Engine

  • File: NetworkPhysicsSettingsComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • override_sim_proxy_rep_mode (bool): [Read-Write]

  • sim_proxy_rep_mode (PhysicsReplicationMode): [Read-Write] Override the EPhysicsReplicationMode if Actor is ENetRole::ROLE_SimulatedProxy and has EPhysicsReplicationMode::Resimulation set