unreal.NetworkPhysicsSettings
¶
- class unreal.NetworkPhysicsSettings¶
Bases:
StructBase
Network Physics Settings
C++ Source:
Module: Engine
File: NetworkPhysicsSettingsComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
override_sim_proxy_rep_mode
(bool): [Read-Write]sim_proxy_rep_mode
(PhysicsReplicationMode): [Read-Write] Override the EPhysicsReplicationMode if Actor is ENetRole::ROLE_SimulatedProxy and has EPhysicsReplicationMode::Resimulation set