unreal.NiagaraDataInterfaceArray

class unreal.NiagaraDataInterfaceArray(outer: Object | None = None, name: Name | str = 'None')

Bases: NiagaraDataInterfaceRWBase

Niagara Data Interface Array

C++ Source:

  • Plugin: Niagara

  • Module: Niagara

  • File: NiagaraDataInterfaceArray.h

Editor Properties: (see get_editor_property/set_editor_property)

  • gpu_sync_mode (NiagaraGpuSyncMode): [Read-Write] How to do we want to synchronize modifications to the array data.

  • max_elements (int32): [Read-Write] When greater than 0 sets the maximum number of elements the array can hold, only relevant when using operations that modify the array size.

property gpu_sync_mode: NiagaraGpuSyncMode

[Read-Only] How to do we want to synchronize modifications to the array data.

Type:

(NiagaraGpuSyncMode)

property max_elements: int

[Read-Only] When greater than 0 sets the maximum number of elements the array can hold, only relevant when using operations that modify the array size.

Type:

(int32)