unreal.NiagaraDataInterfaceGrid2D

class unreal.NiagaraDataInterfaceGrid2D(outer: Object | None = None, name: Name | str = 'None')

Bases: NiagaraDataInterfaceRWBase

Niagara Data Interface Grid 2D

C++ Source:

  • Plugin: Niagara

  • Module: Niagara

  • File: NiagaraDataInterfaceRW.h

Editor Properties: (see get_editor_property/set_editor_property)

  • clear_before_non_iteration_stage (bool): [Read-Write] Option to clear the buffer prior to a stage where the iteration count does not match the grid resolution. Useful for stages where one wants to do sparse writes and accumulate values.

  • num_attributes (int32): [Read-Write] Number of Attributes

  • num_cells_max_axis (int32): [Read-Write] Number of cells on the longest axis

  • num_cells_x (int32): [Read-Write] Number of cells in X

  • num_cells_y (int32): [Read-Write] Number of cells in Y

  • set_grid_from_max_axis (bool): [Read-Write] Set grid resolution according to longest axis

  • world_b_box_size (Vector2D): [Read-Write] World size of the grid