unreal.NiagaraDataInterfaceGrid2DCollection

class unreal.NiagaraDataInterfaceGrid2DCollection(outer: Object | None = None, name: Name | str = 'None')

Bases: NiagaraDataInterfaceGrid2D

Niagara Data Interface Grid 2DCollection

C++ Source:

  • Plugin: Niagara

  • Module: Niagara

  • File: NiagaraDataInterfaceGrid2DCollection.h

Editor Properties: (see get_editor_property/set_editor_property)

  • clear_before_non_iteration_stage (bool): [Read-Write] Option to clear the buffer prior to a stage where the iteration count does not match the grid resolution. Useful for stages where one wants to do sparse writes and accumulate values.

  • num_attributes (int32): [Read-Write] Number of Attributes

  • num_cells_max_axis (int32): [Read-Write] Number of cells on the longest axis

  • num_cells_x (int32): [Read-Write] Number of cells in X

  • num_cells_y (int32): [Read-Write] Number of cells in Y

  • override_buffer_format (NiagaraGpuBufferFormat): [Read-Write] When enabled overrides the format used to store data inside the grid, otherwise uses the project default setting. Lower bit depth formats will save memory and performance at the cost of precision.

  • override_format (bool): [Read-Write]

  • preview_attribute (Name): [Read-Write] When enabled allows you to preview the grid in a debug display

  • preview_grid (bool): [Read-Write]

  • render_target_user_parameter (NiagaraUserParameterBinding): [Read-Write] Reference to a user parameter if we’re reading one.

  • set_grid_from_max_axis (bool): [Read-Write] Set grid resolution according to longest axis

  • world_b_box_size (Vector2D): [Read-Write] World size of the grid

fill_raw_texture2d(component, dest) (tiles_x=int32, tiles_y=int32) or None

Fill Raw Texture 2D deprecated: This function has been replaced by object user variables on the emitter to specify render targets to fill with data.

Parameters:
Returns:

tiles_x (int32):

tiles_y (int32):

Return type:

tuple or None

fill_texture2d(component, dest, attribute_index) bool

Fills a texture render target 2d with the current data from the simulation #todo(dmp): this will eventually go away when we formalize how data makes it out of Niagara deprecated: This function has been replaced by object user variables on the emitter to specify render targets to fill with data.

Parameters:
Return type:

bool

get_raw_texture_size(component) -> (size_x=int32, size_y=int32)

Get Raw Texture Size deprecated: This function has been replaced by object user variables on the emitter to specify render targets to fill with data.

Parameters:

component (NiagaraComponent) –

Returns:

size_x (int32):

size_y (int32):

Return type:

tuple

get_texture_size(component) -> (size_x=int32, size_y=int32)

Get Texture Size

Parameters:

component (NiagaraComponent) –

Returns:

size_x (int32):

size_y (int32):

Return type:

tuple