unreal.NiagaraDataInterfaceGrid3D

class unreal.NiagaraDataInterfaceGrid3D(outer: Object | None = None, name: Name | str = 'None')

Bases: NiagaraDataInterfaceRWBase

Niagara Data Interface Grid 3D

C++ Source:

  • Plugin: Niagara

  • Module: Niagara

  • File: NiagaraDataInterfaceRW.h

Editor Properties: (see get_editor_property/set_editor_property)

  • cell_size (float): [Read-Write] World space size of a cell

  • clear_before_non_iteration_stage (bool): [Read-Write] Option to clear the buffer prior to a stage where the iteration count does not match the grid resolution. Useful for stages where one wants to do sparse writes and accumulate values.

  • num_cells (IntVector): [Read-Write] Number of cells

  • num_cells_max_axis (int32): [Read-Write] Number of cells on the longest axis

  • set_resolution_method (SetResolutionMethod): [Read-Write] Method for setting the grid resolution

  • world_b_box_size (Vector): [Read-Write] World size of the grid