unreal.NiagaraDataInterfaceRenderTargetVolume

class unreal.NiagaraDataInterfaceRenderTargetVolume(outer: Object | None = None, name: Name | str = 'None')

Bases: NiagaraDataInterfaceRWBase

Niagara Data Interface Render Target Volume

C++ Source:

  • Plugin: Niagara

  • Module: Niagara

  • File: NiagaraDataInterfaceRenderTargetVolume.h

Editor Properties: (see get_editor_property/set_editor_property)

  • inherit_user_parameter_settings (bool): [Read-Write] When enabled texture parameters (size / etc) are taken from the user provided render target. If no valid user parameter is set the system will be invalid. Note: The resource will be recreated if UAV access is not available, which will reset the contents.

  • override_format (bool): [Read-Write]

  • override_render_target_filter (TextureFilter): [Read-Write] When enabled overrides the filter of the render target, otherwise uses the project default setting.

  • override_render_target_format (TextureRenderTargetFormat): [Read-Write] When enabled overrides the format of the render target, otherwise uses the project default setting.

  • preview_render_target (bool): [Read-Write]

  • render_target_user_parameter (NiagaraUserParameterBinding): [Read-Write] When valid the user parameter is used as the render target rather than creating one internal, note that the input render target will be adjusted by the Niagara simulation

  • size (IntVector): [Read-Write]