unreal.NiagaraDataInterfaceVectorCurve

class unreal.NiagaraDataInterfaceVectorCurve(outer: Object | None = None, name: Name | str = 'None')

Bases: NiagaraDataInterfaceCurveBase

Data Interface allowing sampling of vector curves.

C++ Source:

  • Plugin: Niagara

  • Module: Niagara

  • File: NiagaraDataInterfaceVectorCurve.h

Editor Properties: (see get_editor_property/set_editor_property)

  • curve_asset (CurveBase): [Read-Write]

  • expose_curve (bool): [Read-Write] Generates a texture for the curve which can be exposed to material bindings.

  • exposed_name (Name): [Read-Write] Sets a custom name for the binding to make it easier to identify.

  • optimize_lut (bool): [Read-Write] Do we optimize the LUT, this saves memory but may introduce errors. Errors can be reduced modifying the threshold.

  • optimize_threshold (float): [Read-Write] Threshold used to optimize the LUT.

  • override_optimize_threshold (bool): [Read-Write]

  • use_lut (bool): [Read-Write]

  • x_curve (RichCurve): [Read-Write]

  • y_curve (RichCurve): [Read-Write]

  • z_curve (RichCurve): [Read-Write]