unreal.NiagaraFastPath_Module_SystemScalability

class unreal.NiagaraFastPath_Module_SystemScalability

Bases: unreal.StructBase

Niagara Fast Path Module System Scalability

C++ Source:

  • Plugin: Niagara
  • Module: Niagara
  • File: NiagaraSystemFastPath.h

Editor Properties: (see get_editor_property/set_editor_property)

  • culled_state (NiagaraExecutionState): [Read-Write] Culled State
  • enable_visibility_culling (bool): [Read-Write] Enable Visibility Culling
  • use_system_scalability (bool): [Read-Write] Use System Scalability
  • visibility_cull_delay (float): [Read-Write] Visibility Cull Delay