unreal.NiagaraNodeFunctionCall

class unreal.NiagaraNodeFunctionCall(outer: Object | None = None, name: Name | str = 'None')

Bases: NiagaraNodeWithDynamicPins

Niagara Node Function Call

C++ Source:

  • Plugin: Niagara

  • Module: NiagaraEditor

  • File: NiagaraNodeFunctionCall.h

Editor Properties: (see get_editor_property/set_editor_property)

  • function_script (NiagaraScript): [Read-Write]

  • function_specifiers (Map[Name, Name]): [Read-Only]

  • inherit_debug_status (bool): [Read-Write] Controls whether the debug state of the current function gets propagated into this function call.

  • selected_script_version (Guid): [Read-Only]