unreal.NiagaraScriptConversionContextInput

class unreal.NiagaraScriptConversionContextInput(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Wrapper for setting the value on a parameter of a UNiagaraScript, applied through a UNiagaraScriptConversionContext.

C++ Source:

  • Plugin: CascadeToNiagaraConverter

  • Module: CascadeToNiagaraConverter

  • File: NiagaraStackGraphUtilitiesAdapterLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • input_type (NiagaraScriptInputType): [Read-Write]

property input_type: NiagaraScriptInputType

[Read-Only]

Type:

(NiagaraScriptInputType)