unreal.NiagaraScriptConversionContextInput
¶
- class unreal.NiagaraScriptConversionContextInput(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
Wrapper for setting the value on a parameter of a UNiagaraScript, applied through a UNiagaraScriptConversionContext.
C++ Source:
Plugin: CascadeToNiagaraConverter
Module: CascadeToNiagaraConverter
File: NiagaraStackGraphUtilitiesAdapterLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
input_type
(NiagaraScriptInputType): [Read-Write]
- property input_type: NiagaraScriptInputType¶
[Read-Only]
- Type: