unreal.NiagaraSystemScalabilityOverride

class unreal.NiagaraSystemScalabilityOverride

Bases: unreal.NiagaraSystemScalabilitySettings

Niagara System Scalability Override

C++ Source:

  • Plugin: Niagara
  • Module: Niagara
  • File: NiagaraEffectType.h

Editor Properties: (see get_editor_property/set_editor_property)

  • cull_by_distance (bool): [Read-Write] Controls whether distance culling is enabled.
  • cull_by_max_time_without_render (bool): [Read-Write] Controls whether visibility culling is enabled.
  • cull_max_instance_count (bool): [Read-Write] Controls whether instance count culling is enabled.
  • max_distance (float): [Read-Write] Effects of this type are culled beyond this distance.
  • max_instances (float): [Read-Write] Effects of this type will fail to spawn when total active instance count exceeds this number.
  • max_time_without_render (float): [Read-Write] Effects will be culled if they go more than this length of time without being rendered.
  • override_distance_settings (bool): [Read-Write] Controls whether we override the distance culling settings.
  • override_instance_count_settings (bool): [Read-Write] Controls whether we override the instance count culling settings.
  • override_time_since_renderer_settings (bool): [Read-Write] Controls whether we override the visibility culling settings.
  • platforms (NiagaraPlatformSet): [Read-Write] The platforms on which these settings are active (unless overridden).