unreal.NiagaraWaterFunctionLibrary
¶
- class unreal.NiagaraWaterFunctionLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibrary
Niagara Water Function Library
C++ Source:
Plugin: Water
Module: Water
File: NiagaraWaterFunctionLibrary.h
- classmethod set_water_body(niagara_system, override_name, water_body) None ¶
Set Water Body deprecated: Use SetWaterBodyComponent instead
- Parameters:
niagara_system (NiagaraComponent) –
override_name (str) –
water_body (WaterBody) –
- classmethod set_water_body_component(niagara_system, override_name, water_body_component) None ¶
Sets the water body component on the Niagra water data interface on a Niagara particle system
- Parameters:
niagara_system (NiagaraComponent) –
override_name (str) –
water_body_component (WaterBodyComponent) –