unreal.NullAudioCaptureProtocol

class unreal.NullAudioCaptureProtocol(outer: Object | None = None, name: Name | str = 'None')

Bases: MovieSceneAudioCaptureProtocolBase

This is a null audio capture implementation which skips capturing audio. The MovieSceneCapture is explicitly aware of this type and will skip processing an audio pass if this is specified.

C++ Source:

  • Module: MovieSceneCapture

  • File: AudioCaptureProtocol.h