unreal.OcclusionCombineMode
¶
- class unreal.OcclusionCombineMode¶
Bases:
EnumBase
Controls how occlusion from Distance Field Ambient Occlusion is combined with Screen Space Ambient Occlusion.
C++ Source:
Module: Engine
File: EngineTypes.h
- OCM_MINIMUM: OcclusionCombineMode¶
Take the minimum occlusion value. This is effective for avoiding over-occlusion from multiple methods, but can result in indoors looking too flat.
- Type:
0
- OCM_MULTIPLY: OcclusionCombineMode¶
Multiply together occlusion values from Distance Field Ambient Occlusion and Screen Space Ambient Occlusion. This gives a good sense of depth everywhere, but can cause over-occlusion. SSAO should be tweaked to be less strong compared to Minimum.
- Type:
1