class unreal.OculusCapsuleCollider(capsule=None, bone_id=Bone.WRIST_ROOT)

Bases: unreal.StructBase

FOculusCapsuleCollider is a struct that contains information on the physics/collider capsules created by the runtime for hands. Capsule The UCapsuleComponent that is the collision capsule on the bone. Use this to register for overlap/collision events: BoneIndex The Bone that this collision capsule is parented to. Corresponds to the EBone enum.:

C++ Source:

  • Plugin: OculusVR

  • Module: OculusInput

  • File: OculusInputFunctionLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bone_id (Bone): [Read-Write] Bone Id

  • capsule (CapsuleComponent): [Read-Write] Capsule

property bone_id

[Read-Only] Bone Id



property capsule

[Read-Only] Capsule