unreal.OculusEntitlementCallbackProxy

class unreal.OculusEntitlementCallbackProxy(outer: Object | None = None, name: Name | str = 'None')

Bases: OnlineBlueprintCallProxyBase

Exposes some of the Platform SDK for blueprint use.

C++ Source:

  • Plugin: OnlineSubsystemOculus

  • Module: OnlineSubsystemOculus

  • File: OculusEntitlementCallbackProxy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_failure (OculusEntitlementCheckResult): [Read-Write] Called when there is an unsuccessful entitlement check

  • on_success (OculusEntitlementCheckResult): [Read-Write] Called when there is a successful entitlement check

property on_failure: OculusEntitlementCheckResult

[Read-Write] Called when there is an unsuccessful entitlement check

Type:

(OculusEntitlementCheckResult)

property on_success: OculusEntitlementCheckResult

[Read-Write] Called when there is a successful entitlement check

Type:

(OculusEntitlementCheckResult)