unreal.OnChaosCollisionEvents

class unreal.OnChaosCollisionEvents(*args: Any, **kwargs: Any)

Bases: MulticastDelegateBase

Called when new destruction events are available for collisions. Collision listening must be enabled to get callbacks on this delegate.

Parameters:

collision_events (Array[ChaosCollisionEventData]) –

C++ Source:

  • Module: GeometryCollectionEngine

  • File: ChaosBlueprint.h