unreal.OnChaosTrailingEvents

class unreal.OnChaosTrailingEvents(*args: Any, **kwargs: Any)

Bases: MulticastDelegateBase

Called when new trailing events are available for breaks. Trailing listening must be enabled to get callbacks on this delegate.

Parameters:

trailing_events (Array[ChaosTrailingEventData]) –

C++ Source:

  • Module: GeometryCollectionEngine

  • File: ChaosBlueprint.h