unreal.OnForceFeedbackFinished

class unreal.OnForceFeedbackFinished(*args: Any, **kwargs: Any)

Bases: MulticastDelegateBase

called when we finish playing forcefeedback effect, either because it played to completion or because a Stop() call turned it off early

Parameters:

force_feedback_component (ForceFeedbackComponent) –

C++ Source:

  • Module: Engine

  • File: ForceFeedbackComponent.h