class unreal.OnlineHotfixManager(outer=None, name='None')

Bases: unreal.Object

This class manages the downloading and application of hotfix data Hotfix data is a set of non-executable files downloaded and applied to the game. The base implementation knows how to handle INI, PAK, and locres files. NOTE: Each INI/PAK file must be prefixed by the platform name they are targeted at

C++ Source:

  • Plugin: OnlineFramework
  • Module: Hotfix
  • File: OnlineHotfixManager.h
start_hotfix_process() → None

Starts the fetching of hotfix data from the OnlineTitleFileInterface that is registered for this game