unreal.OpenCVLensDistortionParameters

class unreal.OpenCVLensDistortionParameters(k1: float = 0.0, k2: float = 0.0, p1: float = 0.0, p2: float = 0.0, k3: float = 0.0, k4: float = 0.0, k5: float = 0.0, k6: float = 0.0, f: Vector2D = Ellipsis, c: Vector2D = Ellipsis, use_fisheye_model: bool = False)

Bases: OpenCVLensDistortionParametersBase

Mathematic camera model for lens distortion/undistortion. Camera matrix =

F.X 0 C.x |
0 F.Y C.Y |
0 0 1 |

where F and C are normalized.

C++ Source:

  • Plugin: OpenCVLensDistortion

  • Module: OpenCVLensDistortion

  • File: OpenCVLensDistortionParameters.h

Editor Properties: (see get_editor_property/set_editor_property)

  • c (Vector2D): [Read-Write] Camera matrix’s normalized Cx and Cy.

  • f (Vector2D): [Read-Write] Camera matrix’s normalized Fx and Fy.

  • k1 (float): [Read-Write] Radial parameter #1.

  • k2 (float): [Read-Write] Radial parameter #2.

  • k3 (float): [Read-Write] Radial parameter #3.

  • k4 (float): [Read-Write] Radial parameter #4.

  • k5 (float): [Read-Write] Radial parameter #5.

  • k6 (float): [Read-Write] Radial parameter #6.

  • p1 (float): [Read-Write] Tangential parameter #1.

  • p2 (float): [Read-Write] Tangential parameter #2.

  • use_fisheye_model (bool): [Read-Write] Camera lens needs Fisheye camera model.

__eq__(other: object) bool

Overloads:

  • OpenCVLensDistortionParameters Returns true if A is equal to B (A == B)

__ne__(other: object) bool

Overloads:

  • OpenCVLensDistortionParameters Returns true if A is not equal to B (A != B)