unreal.OpenColorIODisplayExtensionWrapper
¶
- class unreal.OpenColorIODisplayExtensionWrapper(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
This Blueprintable object can hold an OCIO Scene View Extension. You can change its OCIO config, and specify the context in which you want it to be active on.
C++ Source:
Plugin: OpenColorIO
Module: OpenColorIO
File: OpenColorIODisplayExtensionWrapper.h
- classmethod create_in_game_open_color_io_display_extension(display_configuration) OpenColorIODisplayExtensionWrapper ¶
Creates an instance of this object, configured for use in game with the given OCIO configuration.
- Parameters:
display_configuration (OpenColorIODisplayConfiguration) –
- Return type:
- classmethod create_open_color_io_display_extension(display_configuration, is_active_function) OpenColorIODisplayExtensionWrapper ¶
Creates an instance of this object, configured with the given arguments (OCIO and activation function).
- Parameters:
display_configuration (OpenColorIODisplayConfiguration) –
is_active_function (SceneViewExtensionIsActiveFunctor) –
- Return type:
- get_open_color_io_configuration() OpenColorIODisplayConfiguration ¶
Gets the display extension OCIO configuration.
- Return type:
- set_open_color_io_configuration(display_configuration) None ¶
Sets the display extension OCIO configuration.
- Parameters:
display_configuration (OpenColorIODisplayConfiguration) –
- set_scene_extension_is_active_function(is_active_function) None ¶
Sets a single activation function. Will remove any others.
- Parameters:
is_active_function (SceneViewExtensionIsActiveFunctor) –
- set_scene_extension_is_active_functions(is_active_functions) None ¶
Sets an array of activation functions. Will remove any others.
- Parameters:
is_active_functions (Array[SceneViewExtensionIsActiveFunctor]) –