unreal.OptimusNode_LoopTerminal

class unreal.OptimusNode_LoopTerminal(outer: Object | None = None, name: Name | str = 'None')

Bases: OptimusNode

Optimus Node Loop Terminal

C++ Source:

  • Plugin: DeformerGraph

  • Module: OptimusCore

  • File: OptimusNode_LoopTerminal.h

Editor Properties: (see get_editor_property/set_editor_property)

  • loop_info (OptimusLoopTerminalInfo): [Read-Write]

  • terminal_type (OptimusTerminalType): [Read-Only] Indicates whether this is an entry or a return terminal node