unreal.PCGAttributeFilterThresholdSettings
¶
- class unreal.PCGAttributeFilterThresholdSettings(inclusive: bool = False, use_constant_threshold: bool = False, threshold_attribute: PCGAttributePropertyInputSelector = [], use_spatial_query: bool = False, attribute_types: PCGMetadataTypesConstantStruct = Ellipsis)¶
Bases:
StructBase
PCGAttribute Filter Threshold Settings
C++ Source:
Plugin: PCG
Module: PCG
File: PCGAttributeFilter.h
Editor Properties: (see get_editor_property/set_editor_property)
attribute_types
(PCGMetadataTypesConstantStruct): [Read-Write]inclusive
(bool): [Read-Write] If the threshold in included or excluded from the range.threshold_attribute
(PCGAttributePropertyInputSelector): [Read-Write]use_constant_threshold
(bool): [Read-Write]use_spatial_query
(bool): [Read-Write] For Point Data, enabling this option will use sampling rather than comparing points 1 to 1 directly. For other spatial data, this is always true, and for attribute sets, always false.
- property attribute_types: PCGMetadataTypesConstantStruct¶
[Read-Write]
- Type:
- property inclusive: bool¶
[Read-Write] If the threshold in included or excluded from the range.
- Type:
(bool)
- property threshold_attribute: PCGAttributePropertyInputSelector¶
[Read-Write]