unreal.PCGAttributeFilterThresholdSettings

class unreal.PCGAttributeFilterThresholdSettings(inclusive: bool = False, use_constant_threshold: bool = False, threshold_attribute: PCGAttributePropertyInputSelector = [], use_spatial_query: bool = False, attribute_types: PCGMetadataTypesConstantStruct = Ellipsis)

Bases: StructBase

PCGAttribute Filter Threshold Settings

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGAttributeFilter.h

Editor Properties: (see get_editor_property/set_editor_property)

  • attribute_types (PCGMetadataTypesConstantStruct): [Read-Write]

  • inclusive (bool): [Read-Write] If the threshold in included or excluded from the range.

  • threshold_attribute (PCGAttributePropertyInputSelector): [Read-Write]

  • use_constant_threshold (bool): [Read-Write]

  • use_spatial_query (bool): [Read-Write] For Point Data, enabling this option will use sampling rather than comparing points 1 to 1 directly. For other spatial data, this is always true, and for attribute sets, always false.

property attribute_types: PCGMetadataTypesConstantStruct

[Read-Write]

Type:

(PCGMetadataTypesConstantStruct)

property inclusive: bool

[Read-Write] If the threshold in included or excluded from the range.

Type:

(bool)

property threshold_attribute: PCGAttributePropertyInputSelector

[Read-Write]

Type:

(PCGAttributePropertyInputSelector)

property use_constant_threshold: bool

[Read-Write]

Type:

(bool)

property use_spatial_query: bool

[Read-Write] For Point Data, enabling this option will use sampling rather than comparing points 1 to 1 directly. For other spatial data, this is always true, and for attribute sets, always false.

Type:

(bool)