unreal.PCGCombinePointsSettings

class unreal.PCGCombinePointsSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: PCGSettings

Combines each point to share a singular bound extent.

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGCombinePoints.h

Editor Properties: (see get_editor_property/set_editor_property)

  • break_debugger (bool): [Read-Write] If a debugger is attached, triggers a breakpoint inside IPCGElement::Execute(). Editor only. Transient.

  • category (Text): [Read-Write]

  • center_pivot (bool): [Read-Write] Places the point at the center of the combined bounds.

  • debug (bool): [Read-Write]

  • debug_settings (PCGDebugVisualizationSettings): [Read-Write]

  • description (Text): [Read-Write]

  • determinism_settings (PCGDeterminismSettings): [Read-Write]

  • enabled (bool): [Read-Write]

  • expose_to_library (bool): [Read-Write]

  • point_transform (Transform): [Read-Write] Transform the point and adjust the bounds.

  • seed (int32): [Read-Write]

  • use_first_point_transform (bool): [Read-Write] Use the transform of the initial point.

  • use_seed (bool): [Read-Only] By default, settings won’t use a seed. Set this bool to true in the child ctor to allow edition and use it.

property center_pivot: bool

[Read-Write] Places the point at the center of the combined bounds.

Type:

(bool)

property point_transform: Transform

[Read-Write] Transform the point and adjust the bounds.

Type:

(Transform)

property use_first_point_transform: bool

[Read-Write] Use the transform of the initial point.

Type:

(bool)