unreal.PCGCreateSurfaceFromSplineSettings

class unreal.PCGCreateSurfaceFromSplineSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: PCGSettings

Create an implicit surface for each given spline. The surface is given by the top-down 2D projection of the spline. Each spline must be closed.

Note that by default a low resolution polyline is used to represent the spline. If you observe that your interior samples are not sufficiently accurate, you can resample the spline with a SplineSampler at your desired resolution, and convert the points back to a spline with the CreateSpline node.

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGCreateSurfaceFromSpline.h

Editor Properties: (see get_editor_property/set_editor_property)

  • break_debugger (bool): [Read-Write] If a debugger is attached, triggers a breakpoint inside IPCGElement::Execute(). Editor only. Transient.

  • category (Text): [Read-Write]

  • debug (bool): [Read-Write]

  • debug_settings (PCGDebugVisualizationSettings): [Read-Write]

  • description (Text): [Read-Write]

  • determinism_settings (PCGDeterminismSettings): [Read-Write]

  • enabled (bool): [Read-Write]

  • expose_to_library (bool): [Read-Write]

  • seed (int32): [Read-Write]

  • use_seed (bool): [Read-Only] By default, settings won’t use a seed. Set this bool to true in the child ctor to allow edition and use it.