unreal.PCGDataAsset
¶
- class unreal.PCGDataAsset(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
Container for PCG data exported as standalone objects
C++ Source:
Plugin: PCG
Module: PCG
File: PCGDataAsset.h
Editor Properties: (see get_editor_property/set_editor_property)
category
(Text): [Read-Write] Controls in what category the asset will appear in the palette & contextual menus.color
(LinearColor): [Read-Write] Custom node color to use for this specific assetdata
(PCGDataCollection): [Read-Only] Contains direct data owned by this data assetdescription
(Text): [Read-Write] Additional description (tooltip) shown on the asset/loader node.exporter_class
(Class): [Read-Only] Custom exporter class that was used to create this PCG asset. Should derive from UPCGAssetExporter. Can be left empty.expose_to_library
(bool): [Read-Write] Controls whether the asset will be visible from the palette & contextual menus.name
(str): [Read-Write] Alternative name (instead of asset name), can be left emptyobject_path
(SoftObjectPath): [Read-Only] Reference to originating object (often will be a level)settings_class
(type(Class)): [Read-Only] Custom class to create settings/node in the graph when dragged in the editor. Can be left empty.
- property category: Text¶
[Read-Write] Controls in what category the asset will appear in the palette & contextual menus.
- Type:
(Text)
- property color: LinearColor¶
[Read-Write] Custom node color to use for this specific asset
- Type:
- property data: PCGDataCollection¶
[Read-Only] Contains direct data owned by this data asset
- Type:
- property description: Text¶
[Read-Write] Additional description (tooltip) shown on the asset/loader node.
- Type:
(Text)
- property exporter_class: Class¶
[Read-Only] Custom exporter class that was used to create this PCG asset. Should derive from UPCGAssetExporter. Can be left empty.
- Type:
(Class)
- property expose_to_library: bool¶
[Read-Write] Controls whether the asset will be visible from the palette & contextual menus.
- Type:
(bool)
- property name: str¶
[Read-Write] Alternative name (instead of asset name), can be left empty
- Type:
(str)
- property object_path: SoftObjectPath¶
[Read-Only] Reference to originating object (often will be a level)
- Type: