unreal.PCGDeleteAttributesSettings

class unreal.PCGDeleteAttributesSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: PCGSettings

Removes attributes from a given input metadata. Either removes specifically named attributes or remove all attributes not in a given list.

The output will be the original data with the updated metadata.

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGDeleteAttributesElement.h

Editor Properties: (see get_editor_property/set_editor_property)

  • break_debugger (bool): [Read-Write] If a debugger is attached, triggers a breakpoint inside IPCGElement::Execute(). Editor only. Transient.

  • category (Text): [Read-Write]

  • debug (bool): [Read-Write]

  • debug_settings (PCGDebugVisualizationSettings): [Read-Write]

  • description (Text): [Read-Write]

  • determinism_settings (PCGDeterminismSettings): [Read-Write]

  • enabled (bool): [Read-Write]

  • expose_to_library (bool): [Read-Write]

  • operation (PCGAttributeFilterOperation): [Read-Write] Implementation note: the default has been changed to DeleteSelected for new objects

  • seed (int32): [Read-Write]

  • selected_attributes (str): [Read-Write] Comma-separated list of attributes to keep or remove from the input data.

  • use_seed (bool): [Read-Only] By default, settings won’t use a seed. Set this bool to true in the child ctor to allow edition and use it.

property operation: PCGAttributeFilterOperation

the default has been changed to DeleteSelected for new objects

Type:

(PCGAttributeFilterOperation)

Type:

[Read-Write] Implementation note

property selected_attributes: str

[Read-Write] Comma-separated list of attributes to keep or remove from the input data.

Type:

(str)