unreal.PCGDuplicatePointSettings
¶
- class unreal.PCGDuplicatePointSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGSettings
Creates duplicates of each point with optional transform offsets.
C++ Source:
Plugin: PCG
Module: PCG
File: PCGDuplicatePoint.h
Editor Properties: (see get_editor_property/set_editor_property)
break_debugger
(bool): [Read-Write] If a debugger is attached, triggers a breakpoint inside IPCGElement::Execute(). Editor only. Transient.category
(Text): [Read-Write]debug
(bool): [Read-Write]debug_settings
(PCGDebugVisualizationSettings): [Read-Write]description
(Text): [Read-Write]determinism_settings
(PCGDeterminismSettings): [Read-Write]direction
(Vector): [Read-Write] Direction to stack point duplicates.direction_applied_in_relative_space
(bool): [Read-Write] Controls whether the axis displacement will be made in relative space or notenabled
(bool): [Read-Write]expose_to_library
(bool): [Read-Write]iterations
(int32): [Read-Write] Number of duplicates to produce.output_source_point
(bool): [Read-Write] Include the source point.point_transform
(Transform): [Read-Write] Transform offset for each point duplicateseed
(int32): [Read-Write]use_seed
(bool): [Read-Only] By default, settings won’t use a seed. Set this bool to true in the child ctor to allow edition and use it.