unreal.PCGEditorDirtyMode

class unreal.PCGEditorDirtyMode

Bases: EnumBase

EPCGEditor Dirty Mode

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGCommon.h

LOAD_AS_PREVIEW: PCGEditorDirtyMode

Acts as the normal editing mode until the next load of the component, at which state it acts as-if-transient, namely that any further generation changes will not dirty the component.

Type:

2

NORMAL: PCGEditorDirtyMode

Normal editing mode where generation changes (generation, cleanup) dirty the component and its resources.

Type:

0

PREVIEW: PCGEditorDirtyMode

Editing mode where generation changes (generation, cleanup, resources) on the component will not trigger any dirty state, but will also not save any of the generated resources. Also represents the state after loading from the Load as Preview edit mode, where this will hold the last saved generation until a new generation is triggered.

Type:

1