unreal.PCGIndirectionSettings

class unreal.PCGIndirectionSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: PCGSettings

PCGIndirection Settings

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGIndirectionElement.h

Editor Properties: (see get_editor_property/set_editor_property)

  • blueprint_element_class (type(Class)): [Read-Write] The blueprint element class used to define the pin interface for this node instance

  • break_debugger (bool): [Read-Write] If a debugger is attached, triggers a breakpoint inside IPCGElement::Execute(). Editor only. Transient.

  • category (Text): [Read-Write]

  • debug (bool): [Read-Write]

  • debug_settings (PCGDebugVisualizationSettings): [Read-Write]

  • description (Text): [Read-Write]

  • determinism_settings (PCGDeterminismSettings): [Read-Write]

  • enabled (bool): [Read-Write]

  • expose_to_library (bool): [Read-Write]

  • proxy_interface_mode (PCGProxyInterfaceMode): [Read-Write] Defines which interface to use for populating pins

  • seed (int32): [Read-Write]

  • settings (PCGSettings): [Read-Write] The element settings, which can be overriden, that will be used during the proxy execution

  • settings_class (type(Class)): [Read-Write] The element settings class used to define the pin interface for this node instance

  • tag_outputs_based_on_output_pins (bool): [Read-Write]

  • use_seed (bool): [Read-Only] By default, settings won’t use a seed. Set this bool to true in the child ctor to allow edition and use it.

property proxy_interface_mode: PCGProxyInterfaceMode

[Read-Write] Defines which interface to use for populating pins

Type:

(PCGProxyInterfaceMode)

property settings: PCGSettings

[Read-Write] The element settings, which can be overriden, that will be used during the proxy execution

Type:

(PCGSettings)

property tag_outputs_based_on_output_pins: bool

[Read-Write]

Type:

(bool)