unreal.PCGLandscapeDataProps

class unreal.PCGLandscapeDataProps(get_height_only: bool = False, get_layer_weights: bool = False, get_actor_reference: bool = False, get_physical_material: bool = False, get_component_coordinates: bool = False)

Bases: StructBase

PCGLandscape Data Props

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGLandscapeData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • get_actor_reference (bool): [Read-Write] Controls whether the points from this landscape will return the actor from which they originate (e.g. which Landscape Proxy)

  • get_component_coordinates (bool): [Read-Write] Controls whether the component coordinates will be added the point as attributes (‘CoordinateX’, ‘CoordinateY’)

  • get_height_only (bool): [Read-Write] Controls whether the points projected on the landscape will return the normal/tangent (if false) or only the position (if true)

  • get_layer_weights (bool): [Read-Write] Controls whether data from landscape layers will be retrieved (turning it off is an optimization if that data is not needed)

  • get_physical_material (bool): [Read-Write] Controls whether the points from the landscape will have their physical material added as the “PhysicalMaterial” attribute

property get_actor_reference: bool

[Read-Write] Controls whether the points from this landscape will return the actor from which they originate (e.g. which Landscape Proxy)

Type:

(bool)

property get_component_coordinates: bool

[Read-Write] Controls whether the component coordinates will be added the point as attributes (‘CoordinateX’, ‘CoordinateY’)

Type:

(bool)

property get_height_only: bool

[Read-Write] Controls whether the points projected on the landscape will return the normal/tangent (if false) or only the position (if true)

Type:

(bool)

property get_layer_weights: bool

[Read-Write] Controls whether data from landscape layers will be retrieved (turning it off is an optimization if that data is not needed)

Type:

(bool)

property get_physical_material: bool

[Read-Write] Controls whether the points from the landscape will have their physical material added as the “PhysicalMaterial” attribute

Type:

(bool)