unreal.PCGParamData
¶
- class unreal.PCGParamData(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGData
Class to hold execution parameters that will be consumed in nodes of the graph
C++ Source:
Plugin: PCG
Module: PCG
File: PCGParamData.h
Editor Properties: (see get_editor_property/set_editor_property)
metadata
(PCGMetadata): [Read-Only] Not accessible through blueprint to make sure the constness is preserved
- const_metadata() PCGMetadata ¶
~End UPCGData interface
- Return type:
- filter_params_by_key(key) PCGParamData ¶
Filter Params by Key
- Parameters:
key (int64) –
- Return type:
- filter_params_by_name(name) PCGParamData ¶
Creates a new params that keeps only a given key/name
- Parameters:
name (Name) –
- Return type:
- find_metadata_key(name) int64 ¶
Returns the entry for the given name
- Parameters:
name (Name) –
- Return type:
int64
- find_or_add_metadata_key(name) int64 ¶
Creates an entry for the given name, if not already added
- Parameters:
name (Name) –
- Return type:
int64
- mutable_metadata() PCGMetadata ¶
Mutable Metadata
- Return type: