unreal.PCGPinPropertiesBlueprintHelpers
¶
- class unreal.PCGPinPropertiesBlueprintHelpers(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibrary
Helper class to allow the BP to call the custom functions on FPCGPinProperties.
C++ Source:
Plugin: PCG
Module: PCG
File: PCGPin.h
- classmethod allows_multiple_connections(pin_properties) bool ¶
Allows Multiple Connections
- Parameters:
pin_properties (PCGPinProperties) –
- Return type:
- classmethod is_advanced_pin(pin_properties) bool ¶
Is Advanced Pin
- Parameters:
pin_properties (PCGPinProperties) –
- Return type:
- classmethod is_normal_pin(pin_properties) bool ¶
Is Normal Pin
- Parameters:
pin_properties (PCGPinProperties) –
- Return type:
- classmethod is_required_pin(pin_properties) bool ¶
Is Required Pin
- Parameters:
pin_properties (PCGPinProperties) –
- Return type:
- classmethod set_advanced_pin(pin_properties) PCGPinProperties ¶
Set Advanced Pin
- Parameters:
pin_properties (PCGPinProperties) –
- Returns:
pin_properties (PCGPinProperties):
- Return type:
- classmethod set_allow_multiple_connections(pin_properties, allow_multiple_connections) PCGPinProperties ¶
Set Allow Multiple Connections
- Parameters:
pin_properties (PCGPinProperties) –
allow_multiple_connections (bool) –
- Returns:
pin_properties (PCGPinProperties):
- Return type:
- classmethod set_normal_pin(pin_properties) PCGPinProperties ¶
Set Normal Pin
- Parameters:
pin_properties (PCGPinProperties) –
- Returns:
pin_properties (PCGPinProperties):
- Return type:
- classmethod set_required_pin(pin_properties) PCGPinProperties ¶
Set Required Pin
- Parameters:
pin_properties (PCGPinProperties) –
- Returns:
pin_properties (PCGPinProperties):
- Return type: