unreal.PCGResetPointCenterSettings

class unreal.PCGResetPointCenterSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: PCGSettings

Modify the position of a point within its bounds, while keeping its bounds the same.

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGResetPointCenter.h

Editor Properties: (see get_editor_property/set_editor_property)

  • break_debugger (bool): [Read-Write] If a debugger is attached, triggers a breakpoint inside IPCGElement::Execute(). Editor only. Transient.

  • category (Text): [Read-Write]

  • debug (bool): [Read-Write]

  • debug_settings (PCGDebugVisualizationSettings): [Read-Write]

  • description (Text): [Read-Write]

  • determinism_settings (PCGDeterminismSettings): [Read-Write]

  • enabled (bool): [Read-Write]

  • expose_to_library (bool): [Read-Write]

  • point_center_location (Vector): [Read-Write] Set the normalized center of the point

  • seed (int32): [Read-Write]

  • use_seed (bool): [Read-Only] By default, settings won’t use a seed. Set this bool to true in the child ctor to allow edition and use it.

property point_center_location: Vector

[Read-Write] Set the normalized center of the point

Type:

(Vector)