unreal.PCGRuntimeGenerationRadii

class unreal.PCGRuntimeGenerationRadii(generation_radius: float = 0.0, generation_radius400: float = 0.0, generation_radius800: float = 0.0, generation_radius1600: float = 0.0, generation_radius3200: float = 0.0, generation_radius6400: float = 0.0, generation_radius12800: float = 0.0, generation_radius25600: float = 0.0, generation_radius51200: float = 0.0, generation_radius102400: float = 0.0, generation_radius204800: float = 0.0, cleanup_radius_multiplier: float = 0.0)

Bases: StructBase

PCGRuntime Generation Radii

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGCommon.h

Editor Properties: (see get_editor_property/set_editor_property)

  • cleanup_radius_multiplier (double): [Read-Write] Multiplier on the GenerationRadius to control the distance at which runtime generated components will be cleaned up. Applied per grid size.

  • generation_radius (double): [Read-Write] The distance (in centimeters) at which the component will be considered for generation by the RuntimeGenerationScheduler. For partitioned components, this also acts as the unbounded generation radius.

  • generation_radius102400 (double): [Read-Write]

  • generation_radius12800 (double): [Read-Write]

  • generation_radius1600 (double): [Read-Write]

  • generation_radius204800 (double): [Read-Write]

  • generation_radius25600 (double): [Read-Write]

  • generation_radius3200 (double): [Read-Write]

  • generation_radius400 (double): [Read-Write]

  • generation_radius51200 (double): [Read-Write]

  • generation_radius6400 (double): [Read-Write]

  • generation_radius800 (double): [Read-Write]

property cleanup_radius_multiplier: float

[Read-Write] Multiplier on the GenerationRadius to control the distance at which runtime generated components will be cleaned up. Applied per grid size.

Type:

(double)

property generation_radius: float

[Read-Write] The distance (in centimeters) at which the component will be considered for generation by the RuntimeGenerationScheduler. For partitioned components, this also acts as the unbounded generation radius.

Type:

(double)

property generation_radius102400: float

[Read-Write]

Type:

(double)

property generation_radius12800: float

[Read-Write]

Type:

(double)

property generation_radius1600: float

[Read-Write]

Type:

(double)

property generation_radius204800: float

[Read-Write]

Type:

(double)

property generation_radius25600: float

[Read-Write]

Type:

(double)

property generation_radius3200: float

[Read-Write]

Type:

(double)

property generation_radius400: float

[Read-Write]

Type:

(double)

property generation_radius51200: float

[Read-Write]

Type:

(double)

property generation_radius6400: float

[Read-Write]

Type:

(double)

property generation_radius800: float

[Read-Write]

Type:

(double)