unreal.PCGSplitPointsSettings

class unreal.PCGSplitPointsSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: PCGSettings

Splits each point into two separate points, and sets bounds based on the position and axis of the cut.

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGSplitPoints.h

Editor Properties: (see get_editor_property/set_editor_property)

  • break_debugger (bool): [Read-Write] If a debugger is attached, triggers a breakpoint inside IPCGElement::Execute(). Editor only. Transient.

  • category (Text): [Read-Write]

  • debug (bool): [Read-Write]

  • debug_settings (PCGDebugVisualizationSettings): [Read-Write]

  • description (Text): [Read-Write]

  • determinism_settings (PCGDeterminismSettings): [Read-Write]

  • enabled (bool): [Read-Write]

  • expose_to_library (bool): [Read-Write]

  • seed (int32): [Read-Write]

  • split_axis (PCGSplitAxis): [Read-Write]

  • split_position (float): [Read-Write]

  • use_seed (bool): [Read-Only] By default, settings won’t use a seed. Set this bool to true in the child ctor to allow edition and use it.

property split_axis: PCGSplitAxis

[Read-Write]

Type:

(PCGSplitAxis)

property split_position: float

[Read-Write]

Type:

(float)