unreal.PCGTextureFilter
¶
- class unreal.PCGTextureFilter¶
Bases:
EnumBase
Method used to determine the value for a sample based on the value of nearby texels.
C++ Source:
Plugin: PCG
Module: PCG
File: PCGTextureData.h
- BILINEAR: PCGTextureFilter¶
Bilinearly interpolates the values of the four nearest texels to the sample location.
- Type:
1
- POINT: PCGTextureFilter¶
Takes the value of whatever texel the sample lands in.
- Type:
0