unreal.PCGTextureFilter

class unreal.PCGTextureFilter

Bases: EnumBase

Method used to determine the value for a sample based on the value of nearby texels.

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGTextureData.h

BILINEAR: PCGTextureFilter

Bilinearly interpolates the values of the four nearest texels to the sample location.

Type:

1

POINT: PCGTextureFilter

Takes the value of whatever texel the sample lands in.

Type:

0