unreal.PPMChainGraphExecutionLocation

class unreal.PPMChainGraphExecutionLocation

Bases: EnumBase

EPPMChain Graph Execution Location

C++ Source:

  • Plugin: PostProcessMaterialChainGraph

  • Module: PPMChainGraph

  • File: PPMChainGraph.h

AFTER_FXAA: PPMChainGraphExecutionLocation

4

AFTER_MOTION_BLUR: PPMChainGraphExecutionLocation

SSR Input isn’t supported. AfterSSRInput UMETA(DisplayName = “After SSR Input”),

This is eventually mapped to equivalent execution location enum: ISceneViewExtension::EPostProcessingPass.

Type:

2

AFTER_TONE_MAP: PPMChainGraphExecutionLocation

3

AFTER_VISUALIZE_DEPTH_OF_FIELD: PPMChainGraphExecutionLocation

5

PRE_POST_PROCESS: PPMChainGraphExecutionLocation

Default place of execution right before the rest of post processing starts.

Type:

0