class unreal.PaperSpriteSheet(outer=None, name='None')

Bases: unreal.Object

Paper Sprite Sheet

C++ Source:

  • Plugin: Paper2D
  • Module: PaperSpriteSheetImporter
  • File: PaperSpriteSheet.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_import_data (AssetImportData): [Read-Only] Import data for this
  • normal_map_texture (Texture2D): [Read-Only] The asset that was created for NormalMapTextureName (if any)
  • normal_map_texture_name (str): [Read-Only] The name of the normal map texture during import (if any)
  • sprite_names (Array(str)): [Read-Only] The names of sprites during import
  • sprites (Array(PaperSprite)): [Read-Only] Sprites
  • texture (Texture2D): [Read-Only] The asset that was created for TextureName
  • texture_name (str): [Read-Only] The name of the default or diffuse texture during import